Network Loop and Broadcast Storm Issues
Network loop is where flooded frames circulate the network perpetually.
- Caused by:
- switches flood broadcasts out all ports
- frames go down one link to the next switch
- switch sends the broadcast back up the redundant link back to originating switch
- as this process occurs, switch sees source MAC addresses associated with multiple ports
- they clear the MAC table mapping, causing flooding unicast traffic
- without intervention, loop will continue indefinitely causing a broadcast storm
- will cause network utilization to go to near max capacity and CPU utilization of switches to jump to 80%+
- makes switched segment effectively unusable
- may quickly consume all link bandwidth and crash network appliances
- if there is a loop, spanning tree should shut down the port
- isolates the problem to a segment of the network
- inspect physical ports that correspond to the disabled interfaces for looped connections
- check the switch for log events related to MAC address flapping
- if a broadcast storm occurs on a network with spanning tree, investigate potential causes:
- verify compatible versions of Spanning Tree Protocol or Rapid Spanning Tree Protocol are enabled on all switches
- verify physical configuration of segments that use legacy equipment such as ethernet hubs
- investigate networking devices in the user environment and verify that they are not connected as part of a loop
- typical problems: unmanaged desktop switches and VoIP handsets